English | September 5th, 2017 | ASIN: B01NAKSWW1, ISBN: 0062651234 | 304 Pages | EPUB | 0.96 MB Developing video games-hero’s journey or fool’s errand? The creative and technical logistics that go into building today’s hottest games can be more harrowing and complex than the games themselves, often...
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by Stephanie Boluk and Patrick LeMieux English | 2017 | ISBN: 0816687161 | 392 Pages | PDF | 9 MB The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about...
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English | September 5th, 2017 | ISBN: 1539692876 | 313 Pages | PDF | 20.80 MB How was Wolfenstein 3D made and what were the secrets of its speed? How did id Software manage to turn a machine designed to display static images for word processing and spreadsheet...
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Warlord Games/Osprey Publishing | 2017 | ISBN: 1472817893 | English | 326 Pages | PDF | 18 MB Download: http://longfiles.com/10o2sz27bqlb/Bolt_Action_Campaign_New_Guinea.pdf.html
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English | 2016 | ISBN: 331950181X | 456 Pages | PDF | 50.2 MB This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016. The 27 revised regular papers presented together with...
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by Rachel Kowert and Thorsten Quandt English | 2017 | ISBN: 1138643637 | 219 Pages | PDF | 1.9 MB Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a...
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Official Xbox Magazine – 2015 Full Year Issues Collection English | 13 issues | PDF | 388 MB
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PC Gamer USA – 2015 Full Year Issues Collection English | 13 issues | PDF | 432 MB
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Gamesmaster – July 2016 English | 100 pages | True PDF | 15 MB
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