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HLSL and Pixel Shaders for XAML Developers

2012 | English | PDF | 125 Pages | 5.54 Pages

Pixel shaders are some of the more powerful graphic tools available for XAML programmers, but shader development bears little resemblance to traditional .NET programming. With this hands-on book, you��ll not only discover how to use existing shaders in your Windows Presentation Foundation (WPF) and Silverlight applications, you��ll also learn how create your own effects with XAML and Microsoft��s HLSL shading language.

In the process, you��ll write, compile, and test custom XAML shaders with the Shazzam Shader Editor, a free utility developed by author Walt Ritscher. The book includes XAML and C# sample code, and Shazzam contains all of the sample shaders discussed.

–Learn how shaders help you extend the GPU��s rendering capabilities
–Explore prevailing shader types, such as color modification, blurring, and spatial transformation
–Get a quick tour of the shader features, and use pre-built effects on image elements in your application
–Examine the XAML ShaderEffect class to understand how WPF and Silverlight use shaders
–Learn about the shader-specific tools available in Visual Studio and Expression Blend
–Get up to speed on HLSL basics and learn how to create a variety of graphics effects